DJ Mix Master Manual What's new Download Source on GitHub
Contents

Moving with the music

Any setting that is a number, a colour or a switch can follow the music. There are two ways: choose what it moves with, or write a formula.

Moves with

The ∿ button beside a setting opens Moves with. Choose what it follows, how far it goes, and how quickly it reacts.

A text's size moving with the bass
A text's size moving with the bass
Moves withWhat it follows
Bass, Low mids, Mids, HighsHow loud that part of the sound is
LevelHow loud the whole sound is
EnergySlowly: high in a drop, low in a breakdown
BeatA kick on each beat, falling away before the next
A slow waveUp and down, once every so many seconds
WanderingDrifting at random, as slowly as you choose
  • From is the value with nothing moving it.
  • Amount is how far it goes at the loudest; below zero, it moves the other way.
  • Speed: Snappy follows every hit, Smooth rounds them off, Slow follows the music over seconds.

Stop moving puts the setting back to a plain value. What you choose is written as a formula, so it can be fine-tuned with the ƒ button, and read back into Moves with as long as it keeps that form.

Formulas

The ƒ button turns a setting into a formula, such as:

100 + 8 * smooth(bass, 0.02, 0.4)

That is 100, plus up to 8 more with the bass, rising in two hundredths of a second and falling over four tenths. While you type, the formula is checked: what is wrong is underlined, with a word on why, and the setting keeps its last good value meanwhile. Beside it is what it comes to right now.

A formula for a text's size
A formula for a text's size

What a formula is made of

Examples
Numbers0.5, 2, .25
Colours#3ddc97, #3ddc9780 with see-through, #fff
Music valuesbass, beat, energy, time… see the list
Fieldscolour1, amount: the template's own fields, by name
Arithmetic+ - * /, % (remainder) and ^ (power)
Comparisons< <= > >= == !=, giving 1 or 0
A choicecondition ? this : that, such as portrait ? 12 : 8
Functionssmooth(…), mix(…), lighten(…)… see the reference
A constantpi

A formula gives a number or a colour, depending on what it is made of: colour1 * 0.5 is a colour, lightness(colour1) a number. Colours do arithmetic part by part, red with red and so on. A switch is on when its formula is not 0.

A few to start from

FormulaDoes
1 + 0.3 * smooth(beat, 0, 0.3)Pumps on every kick
100 * smooth(energy, 1, 3)Builds up with the energy over seconds
time * 10Turns steadily: 10 degrees a second, as a rotation
360 * barPhaseTurns once a bar
mix(colour1, complement(colour1), sine(beats / 8))Swings between a colour and its opposite every eight beats
portrait ? 15 : 9A larger size in the vertical shape
progress < 0.1 ? 1 : 0On for the first tenth of the mix only
smooth(level, 0.05, 0.5)As an opacity: seen as much as the music is loud
progressAs a shape's Drawn: a progress bar, or a ring that fills, over the whole mix
trackProgressThe same over each track, starting again at every track marker